Anticipation
By squatting down, audiences will anticipate that a jump will follow up.
Squash and Stretch
Upon squatting down, a squash effect is present as I am, in a way, compressed, after which, when I jumps, a stretch effect is shown as the length of my body seems to be lengthen.
Staging
Just by looking where I am positioned, as well as the two doors, mixed in with my starting motion which creates anticipation for the audiences to know that I will be running, it is made clear to them that I would be running towards the doors.
Follow through and overlapping action
When punching someone, his entire body does not stop upon contact. When his fist comes into contact with the person, he will still continue to have a twisting motion as his waist and arm follows through with the motion. This is the follow through. For overlapping action, it is that his entire body does not follow up immediately when he winds up his punch, it follows up a few frames later.
Arcs
When punching, the punch does not randomly move up and down as it travels towards its target. It follows an arc of motion that keeps it looking natural. Meaning, when punching something, the fist will travel in that direction in a fixed direction making it look natural.
Secondary action
The punch in this video was the primary action, while the fierce and angry expression on the person's face is the secondary actions as it is not the main action but it contributes into telling viewers the current mood of the person, enriching the reason of the action. With these two actions working together, it allows the action to leave a stronger impact on the audience.
Exaggeration
In terms of animation, if i wanted to give the video give off a very strong impact, I would exaggerate his range of motion, increasing the duration of his starting pose, make it seem like the punch would be a strong one, as well as the arc of motion, extending it so that he has a stronger looking start and finish.
Solid drawing
When animating the bounce, solid drawing is needed when applying the squash and stretch effect on the ball as it bounces to ensure that it looks natural and that the volume of the ball remains constant as, for example, when a squash effect is applied, the width of the ball is extended while its height is decreased and solid drawing is needed to ensure that the ball looks the same despite the effect applied.
Timing
The ball has to travel at an increasing velocity and timing is very important when animating this action as the ball has to fall and rise at an appropriate looking speed and this speed is shown through the timing of the animation.
Straight ahead and pose to pose
To make the animation look natural, I would draw 3 main poses which is the initial starting position of the ball, when it lands and when it returns back up but at a lower height. By creating these three positions, I can animate the ball much more easily as I know which 3 areas I am suppose to aim for, and following up with straight ahead, it allows the motion to be very natural.
Appeal
The character has appeal as he portrayed a large amount of aggression and hostility making him seem evil, much like a villain.
Slow-out And Slow-in
When doing the robot, he eases out from one pose and eases to another.
Exercise 3
This exercise will be focused on the fight from 1:30 to 2:00.
Follow through and overlapping action
When the archer squats down, her cape continues to fall despite her actions coming to a stop.
Staging
At 1:48 when the archer's arrow as well as the battle is shown, the perfect stage is shown as the audience can clearly see what is going on, as well as allows them to understand the emotions, plan, attitude and idea of the situation.
Anticipation
At 1:48, viewers have a sense of anticipation as the archer draws her arrow as it allows them to anticipate that she would be firing it.
Straight ahead and pose to pose animation
At 1.52 when the archer stands up, it would seem that there were two main poses, that of when she was squatting down and when she stood up, and followed up with straight ahead where it actually showed that she moved from her initial position to her ending position rather than having a suddenly change of position if straight ahead was not used.
Exaggeration
At 1.53, when the arrow travels past two other characters, the time is slowed down to exaggerate the moment, making the moment seem more eye catching and intense due to this exaggeration.
Appeal
From the start of the video to the end, the purple character can be seen to be rushing to his hands aid giving off a strong appeal as a heroic character. At 1.53, during the slow-mo, it further improves his appeal as he is able to work well with his teammates much like a leader.
Process
First, I analyzed what each of the 12 terms meant, through the websites given as well as with the help of my teacher.
After which, I analyzed each of the videos taken as well as review many of the videos I have watched over the years, chose carefully, and embed the terms which I thought were best suited for that particular video.
Reflection
Through this exercise, I realize that there is more to animation than meets the eye. Initially, I though it was merely moving an object from one position to another. Now, I see that various principles are used in each animation to make it look natural like as if it were happening in real life.
Also, I would like to thank my teacher here as initially, I was quite unsure of what each term meant. Although there might be some errors in how I describe the terms above, I am confident in saying that I am more sure of them with my teacher's help then when I did not ask him.
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