Exercise 1
By dragging the pictures provided, I obtained this animation. Nothing else was done to achieve this.
Part B

Process
Having played bowling, I do know that the ball practically does not have any squash and stretch effects at all, seeing that the bowling ball itself is hard. However, I did try to add a little squash effect to it so as to properly try out this exercise.
First, I drew out the key positions of the bowling ball so as to know where I have to end up at. After which, I connected them with dotted lines, ensuring that it follows an arc and finally, numbering them.
Through this chart, I used the program pencil to do my animation. A complication that I faced was that of giving the ball a squash effect. Although I knew I had to give it a little, practically none at all, and was able to visualize it in my head, actually drawing it out was difficult.
Part C

Process
I decided to animate the video of us throwing the ball up and catching it and just like part B, I drew the chart first, starting off with the two key positions which is that of the ball at its peak and when it is in the hands.
After which, I animated accordingly, drawing the ball along the chart's path.
Exercise 2
What is ease-in ease-out in reference to animation.
To me, the idea is that of easing out from one key position and easing into the next key position where you slowly move out from one position, rather than start off at a fast velocity, and slowly move in to the next key position, rather than stop abruptly. This allows for the animation to be more natural looking.
What does frames-per-second mean?
It is the amount of frames being traversed in a second, where each frame contains slight alterations of the elements inside, which is then seen as an animation when traversed quickly.

The three main positions are that of the two ends and at the peak. Being so, more circles are drawn in these areas so as to allow the ball have additional frames to ease into these key positions and ease out of these positions.
Reflection
Animation charts makes animating easier. I feel that by knowing where the key positions are, I was able to better complete all these exercises as I knew where I was suppose to end at each given point. Squash and Stretch is also a very simple to understand concept too but plays a big role in making animations much more realistic, however, I wish that I could actually prove this with good animations but my lack of arts skills just disallows me too.
No comments:
Post a Comment