Sunday, May 8, 2011

~Blocks Modelling~

Week 2 Assignment ~

Blocks Modelling

This is my attempt at Block Modelling
















Process

Following the instructions, I slowly build each piece, assigning it the same measurements stated in the instructions. After a piece is created, it would be bevel to give it a slightly more realistic look. Thereafter, I would hide the piece so as to give me a blank canvas to create another piece. When all the pieces are done, I cancelled the hiding function so as to reveal all the pieces and finally, arranged them appropriately.


Technique

This is the first time that I actually use the Boolean > Difference function and I must say, it is simply amazing, being able to "subtract" a shape out of another object. If I had this knowledge at the start of IN3D, my robot companion might look more detailed.

Also, new things like bevel is first used here which likewise, if I had known during the start of IN3D, would give certain shapes a different feel to it as it my opinion, a sharp edge triangle is more harsh looking than a bevel-ed one, where the sides are more smooth.

Reflection

This exercise was very simple easy to understand and finish which was good. Bevel and Boolean > difference are really useful function which I feel will come in handle when doing my assignments later on.


Train modelling
















Process

To simplify things, the train is merely a combine of many different polygons, squares, cylinders, etc.

Firstly, I created the basic polygons needed for this, duplicated cubes and cylinders to ensure all of them are of equal size.

After which, I joined them together to get the basic shape of the train.

Finally, detailing. I used Boolean > Difference to achieve what I call, "the eyes of the train" where I "subtracted" two cylinders from the head of the train. Also, I extruded the front by selecting the two few faces and moving them inwards to ensure it does not have such a flat surface, giving it a small dent or bent making it more realistic in a sense.

Technique

Similar to the first portion of the assignment, Bevel and Boolean > Difference is used add details to the object.

One more function used here however, is extruding where the front of the train was extruded inwards to give it a dent which made it much more realistic to look at.

Reflection

This is only the second week of IN3D and I must say, work is really piling up. Despite having an assignment, we are still issued homework that is also graded. It is going to be hard but lets how things go for now.

Judging from my work here, I feel that I am still able to manage the task given. It is still quite straight-forward and in a way fun. However, I highly doubt that it will remain this easy.

Gear



Process

First, I created a Pipe. After creating a pipe, I changed an option allowing me to select faces via clicking any part of that particular face rather than a small dot. Thereafter, I selected specific faces of the side of the pipe, ensuring that I selected it one by one to avoid highlighting wrong faces. Finally, I extruded these faces to give the pipe a jagged exterior much like a gear's.

Technique

For this assignment, other than learning how to select faces, the main technique used is extrusion where we extruded faces outwards to give the pipe its gear like shape. Another thing I noted was that when extruding, there is two options, a square and a triangle which the user drags to change the look of the thing they are scaling. I realise that there is a difference. This got me thinking about what other things extrusion can do.

Reflection

This assignment is very simple to do and understand. Extruding is like pulling something out, in my opinion at least. This was a good start for us as it showed the basics and things that we have to be cautious of, preparing us for the harder tasks ahead.

Research

After looking at the video below, I was in awe. Through one function, so much can be done and it is simply amazing.

Although I am still not fully an expert on it, I can safely say that through this video, I know that this function can do these few things.

Firstly, under the attribute "Keep Faces Together", whether it is set to On or Off makes a difference, to that of, when it is On, the faces will be stick together while when it is off, they are separated. Although obvious, I was unaware of this to begin with.

Next, by using the Shift + right-click, I can obtain the extrude function much faster.

Also, by using CV curve tool with extrude, a face can be extruded to the same height as that of the line drawn by the curve tool.

Lastly, after using the CV curve tool and extrude combination, changing the twist attribute just makes things very fascinating where the objects gets twisted like that of a DNA.

Although it sounds like a joke, I am being serious in saying that this function is extremely fascinating to me with so many hidden functions. I am sure that what I have said above are only a small portion of what it can do and I am curious to what else it can do.

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